Motion-based adaptable playful learning experiences for children with motor and intellectual disabilities (M4All) is the title of a EU funded project carried out by six organisations, each coming from a different EU country. Most of the partners are research centres at European universities, one is a rehabilitation and education centre and one is a European association. Through their research these partners have worked together to create a series of fun games to help children with motor and intellectual disablities learn, move and play!

M4ALL educational games can be used with the affordable and widespread interactive Kinect technology. The games offer customisation capabilities to enable therapists, teachers and parents adapt the gaming experience to the individual requirements of each child.

The learning effectiveness of M4ALL games had evaluated in educational institutions or therapeutic centers through a set of pilot studies in different countries that are currently under way. In addition, M4ALL provided a conceptual framework to help designers and developers who build motion/game-based applications for children with disabilities. The project also provided a pedagogical model that identifies the principles for exploiting bodily interaction and gaming activities in special education.

Bubble Game

The clinical goal of this game is to improve children speed and accuracy of movements and motor-visual coordination between visual elements. The body parts which can be used are head, one or two hands, one or two feet.
The children have to catch as many appearing objects as possible. They are free to play until time expires; at the end of the game the resulting score is shown on screen, representing the total number of collected objects.

Space Game

The main goal of this game is to increase speed and accuracy of movements coordination and selective and sustained attention. This activity also elicits movement coordination and pace. The child has to move her entire body to avoid falling objects.

Shape Game

The main goal of this game is to promote the following skills: identification of the correlation between the body and the shown image; body awareness and limits; body consciousness in the space; abstraction ability; imitative skills and motor control auto-regulation.
In Shape game children have to replicate a particular shape shown on screen using their body.





Lifelong Learning Programme

Funded by


  • Politecnico di Milano
    Politecnico di
  • Lifelong Learning Programme
    Lifelong Learni
  • Universitat Pompeu Fabra
    Universitat Pom
  • Eindhoven University of Technology
    Eindhoven Unive
  • University Of Piraeus
    University Of P
  • Centro Benedetta D'Intino
    Centro Benedett
  • Associazione Astrolabio
    Associazione As
  • Telecenter Europe
    Telecenter Euro


  • Associate Professor Franca Garzotto
  • D.Eng Matteo Valoriani
  • Eng. Francesco Clasadonte
  • Eng. Mirko Gelsomini
  • Eng. Luigi Oliveto

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