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2014

Bartoli, Laura; Garzotto, Franca; Gelsomini, Mirko; Oliveto, Luigi; Valoriani, Matteo

Designing and Evaluating Touchless Playful Interaction for ASD Children (Inproceeding)

Proceedings of the 2014 Conference on Interaction Design and Children, pp. 17–26, ACM, Aarhus, Denmark, 2014, ISBN: 978-1-4503-2272-0.

(Abstract | Links | BibTeX | Tags: autistic children, learning, motionbased touchless interaction, therapy)

Garzotto, Franca; Gelsomini, Mirko; Oliveto, Luigi; Valoriani, Matteo

Motion-based Touchless Interaction for ASD Children: A Case Study (Inproceeding)

Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces, pp. 117–120, ACM, Como, Italy, 2014, ISBN: 978-1-4503-2775-6.

(Abstract | Links | BibTeX | Tags: autistic children, learning, motion-based touchless interaction)

2013

Bartoli, Laura; Corradi, Clara; Garzotto, Franca; Valoriani, Matteo

Exploring Motion-based Touchless Games for Autistic Children's Learning (Inproceeding)

Proceedings of the 12th International Conference on Interaction Design and Children, pp. 102–111, ACM, New York, New York, USA, 2013, ISBN: 978-1-4503-1918-8.

(Abstract | Links | BibTeX | Tags: autistic children, learning, motion-based touchless interaction)

2012

Garzotto, Franca; Bordogna, Manuel

Paper-based multimedia interaction and disabled children: from experience to learning-for-all (Journal Article)

International Journal of Arts and Technology, 5 (2-4), pp. 126–150, 2012.

(Abstract | Links | BibTeX | Tags: AAC, augmentative and alternative communication, Design, disabled children, inclusive education, learning, multimedia, paper-based interaction, RFID technology, tangibles)

2011

Garzotto, Franca; Gonella, Roberto

An Open-ended Tangible Environment for Disabled Children's Learning (Inproceeding)

Proceedings of the 10th International Conference on Interaction Design and Children, pp. 52–61, ACM, Ann Arbor, Michigan, 2011, ISBN: 978-1-4503-0751-2.

(Abstract | Links | BibTeX | Tags: application framework, design pattern, disabled children, end-user development, learning, meta-design, model, tangibles)

Garzotto, Franca; Gonella, Roberto

Children's Co-design and Inclusive Education (Inproceeding)

Proceedings of the 10th International Conference on Interaction Design and Children, pp. 260–263, ACM, Ann Arbor, Michigan, 2011, ISBN: 978-1-4503-0751-2.

(Abstract | Links | BibTeX | Tags: co-design, disabled children, inclusive education, learning, SenseCam, tangible interaction)

2010

Garzotto, Franca; Paolini, Paolo; Sabiescu, Amalia

Interactive Storytelling for Children (Inproceeding)

Proceedings of the 9th International Conference on Interaction Design and Children, pp. 356–359, ACM, Barcelona, Spain, 2010, ISBN: 978-1-60558-951-0.

(Abstract | Links | BibTeX | Tags: benefit, Children, Design, education, evaluation, interactive storytelling, learning, social interaction)

Garzotto, Franca; Bordogna, Manuel

Paper-based Multimedia Interaction As Learning Tool for Disabled Children (Inproceeding)

Proceedings of the 9th International Conference on Interaction Design and Children, pp. 79–88, ACM, Barcelona, Spain, 2010, ISBN: 978-1-60558-951-0.

(Abstract | Links | BibTeX | Tags: augmentative and alternative communication (AAC), Design, disabled children, inclusive education, learning, multimedia, paper-based interaction, tangibles)

2007

Garzotto, Franca

Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games (Book Chapter)

Baranauskas, C'ecilia; Palanque, Philippe; Abascal, Julio; Barbosa, Simone Diniz Junqueira (Ed.): Human-Computer Interaction -- INTERACT 2007: 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part II, pp. 376–389, Springer Berlin Heidelberg, Berlin, Heidelberg, 2007, ISBN: 978-3-540-74800-7.

(Abstract | Links | BibTeX | Tags: Children, edutainment, evaluation, learning, multiuser online game, social interaction)

Bolchini, Davide; Di Blas, Nicoletta; Garzotto, Franca; Paolini, Paolo; Torrebruno, Aldo

Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools. (Journal Article)

PsychNology Journal, 5 (3), pp. 253–269, 2007.

(Abstract | BibTeX | Tags: design pattern, Hyperstory, Interactive multimedia, learning, simplicity, storytelling)